Alpha Csgo.rar 'LINK'
Extract downloaded zip file to arbitrary directory and execute clumsy.exe. clumsy is alpha quality software and does have some gotchas. Be sure to read the manual page before using it.
Youlean (Julijan Nikolic) is also part of the FL Studio alpha team, and many of his work like Patcher presets and ZGameEditor Visualizer effects are already part of FL Studio.Why Youlean Loudness Meter?Once I learned about loudness metering using LUFS, I was really fascinated. The problem was that the plugins for measuring it were (and still are) really expensive and there were no free ones that can get you started.
== Updated to 188.8.131.52Added support for uncompressed formats grayscale L8/I8, grayscale alpha A8L8/IA88, colour R8G8B8/BGR888, colour alpha A8R8G8B8/BGRA8888. If your image's native resolution can fit within these the resulting image will look better!Added warning about aspect ratio not being close to 1:1, since regardless of the spray's actual resolution it will be stretched to fit 1:1 in-game.I wrote a wrapper DLL in C++ for crnlib to call directly from C# to not need crunch.exe. But, the performance hit was way too much to consider using, due to threading I'd guess. Not implemented.Tested "Point Sampling" flag for pixel art but the results don't look any clearer, seems grainy instead. Not implemented.
== Updated to 184.108.40.206Fixed a bug causing Spraymaker5000 to crash on start if it fails to find game pathsAdded a transparent black colour and set it as default instead of transparent white, so borders on scaled alpha images are less dark.Set the resolution inputs' maximums to 4096, as any higher gets clamped to 4096. Though that's way bigger than any spray could be anyway.Added GameBanana link to contacts
The _a is the alpha of the texture, which mean you can transform the _c into a png using it. I will explain the process later.If the _a is just a black texture, then the _c is not a translucent texture.If the _a and the _c are the exact same texture, then _c is not a translucent texture either.
You can also see that I use $alphatest 1 instead of $translucent 1.In the case of this model, because multiple translucent texture were crossing each other (flower + leaf), it wasn't rendering correctly.$alphatest fix that issue, you can read more on valve wiki about $translucent.
Click on the white areas of the alpha texture.To select multiple areas, hold Shift while clicking.Once you have selected everything that needs to be removed, click on the Eye of the Pasted Layer in the Layers Window.
The alpha texture won't be visible, so you can now select the _c texture by clicking on it in the Layers Window.Press the Delete key on your keyboard and it will remove every parts of the _c texture that need to be transparent. 041b061a72